PixelPerfectEngine updated with better sprite rendering pipeline
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My Steam Game Trailer Got Featured by IGN – Here's How It Helped Me Get 1200+ Wishlists in 2 Weeks!
Hey fellow game developers! I wanted to share a quick story on how a little bit of luck and strategic timing helped me gain some traction for my game.
My Steam page had only been live for about 4 days when I reached out to IGN to ask if they would be interested in posting my trailer. I made sure to emphasize that it hadn't been shared anywhere else yet. To my surprise, they got back to me with a positive response and agreed to feature it!
They posted it, and the visibility from IGN gave my Steam page a significant boost. After that, I decided to take it one step further: I posted about the IGN coverage on my social media (Reddit, TikTok, X, Instagram), and it helped even more to spread the word. In just two weeks, I saw my wishlist count go from practically nothing to over 1200+ wishlists!
Here is the link for anyone interested in wishlisting it: store.steampowered.com/app/389…
I’m still in the early stages of development, but this boost was incredible, and I wanted to share it with the community to hopefully help others who might be in the same position.
Don't be afraid to reach out, and remember: visibility can make a huge difference! Keep developing and good luck to everyone!
Toll Booth Simulator: Schedule of Chaos on Steam
Manage a Toll Booth on a desert highway. Check passports, take payments, and decide who gets through. Grow fruit, mix cocktails, sell drinks, and dodge the cops, all while the chaos spirals out of controlstore.steampowered.com
I made a game and it is on steam 75% off (1$ now)
A realistic open-world survival experience. After a harrowing plane crash, you find yourself stranded in the wilderness. Battling freezing temperatures and hunger, you face an unknown virus that slowly paralyzes muscles, leaving its victims motionless and at the mercy of the unforgiving cold.
Steam link: store.steampowered.com/app/305…
I made a game and it is on steam 75% off (1$ now)
A realistic open-world survival experience. After a harrowing plane crash, you find yourself stranded in the wilderness. Battling freezing temperatures and hunger, you face an unknown virus that slowly paralyzes muscles, leaving its victims motionless and at the mercy of the unforgiving cold.
Steam link: store.steampowered.com/app/305…
FWIW, this shows up as $2 rather than $1 for me. Maybe it's regional?
Also ... I suspect some inspiration may have been taken from The Long Dark.
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Feedback for my first (mini-) game?
cross-posted from: lemmy.blahaj.zone/post/3061385…
I finished this first game of mine about three months ago. Back then i was too anxious to post it. I would love some feedback on it generally. i am aware of some bugs, and generally know how to do it better nowadays, but i didn't want to touch the code anymore. I'd describe myself as Gamedesigner first, coder second, and artist last. so i would be especially interested in how the game feels to you.Thanks to everyone who took time out of their day for this :3
Feedback for my first (mini-) game?
I finished this first game of mine about three months ago. Back then i was too anxious to post it. I would love some feedback on it generally. i am aware of some bugs, and generally know how to do it better nowadays, but i didn't want to touch the code anymore. I'd describe myself as Gamedesigner first, coder second, and artist last. so i would be especially interested in how the game feels to you.
Thanks to everyone who took time out of their day for this :3
ASTRO DOME by SorryforSmelling
A short Spaceadventure. Defend the Research Station, collect Power-Ups, and blow up some Astroids!itch.io
[DevLog] I'm making a PS1 horror FPS
Hi everyone, I've been working on this FPS for a while now and felt ready to share the first details about it.
This is my first devlog and I realize in hindsight that the script I wrote didn't really outline all the things I've done for this game but this is my first devlog, and this is the only way you can learn, right? 😀
As I explain in the video, I did everything I consider to be hard and laborious first, which includes level design, rigging and animating characters, so that I can focus on my strengths towards the end.
So there's basically no gameplay yet, but that's what I'm working on now.
My goal for this game is to release before the end of the year (which should be pretty easy) and maybe even enter the upcoming Next Fest, tho I think focusing on getting the game done instead of a good demo is better in the case of this game.
Feel free to ask any questions.
I'm making a PS1 horror FPS about helpful robots | Service Denied DevLog 1
This is going to be my first commercial game release. After working on a bunch of game jams I decided to resurrect an old idea I had and completely remake it...YouTube
Study by Google who benefits from AI hype. Big doubt. But also I would be interested to know what "counts as using AI". Doing one query once per month just to try solve some specific issue vs daily use/vibe coding.
I tried using AI to create my games, but most of the time it just got in the way. And now that I am more conscious about harm and issues of AI, I refuse to use it unless in really specific scenarios.
"Our game made €4 million," says Rise of Industry's creator. "Three years later, I was broke"
"Our game made €4 million," says Rise of Industry's creator. "Three years later, I was broke"
Alex Mochi, the creator of indie hit Rise of Industry, released a video earlier this week claiming he received just $5,…Vic Hood (GamesIndustry.biz)
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The Spartan Game Engine
The Spartan Game Engine – GameFromScratch.com
The Spartan game engine is a free and open-source Vulkan C++ game engine with a full game editor and tons of demosMike (GameFromScratch)
There is a game for 1$ with 75% discount now on Steam!
Save 75% on Short Snow on Steam
A realistic open-world survival experience. After a harrowing plane crash, you find yourself stranded in the wilderness.store.steampowered.com
If this is an ad for your own game, care to discuss the accusations here:
steamcommunity.com/id/sharpie3…
I played the demo for this game back during the steam demo fest and was happy to follow the development and play the early access release. Unfortunately, I saw that this game was released into 1.0 and not into early access for further development. Whats even better is that I was BANNED from the community hub for asking about this and subsequently asked why my first question was removed. So that basically killed 99% of my good will.
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Steam page opening ceremony for my game. Toll Booth Simulator
This is simulator game, but also the life simulation type of game.
Wishlist now on steam to support me: store.steampowered.com/app/389…
About the game: Manage a Toll Booth on a desert highway. Check passports, take payments, and decide who gets through. Grow fruit, mix cocktails, sell drinks, and dodge the cops, all while the chaos spirals out of contro
Thanks for reading
Toll Booth Simulator: Schedule of Chaos on Steam
Manage a Toll Booth on a desert highway. Check passports, take payments, and decide who gets through. Grow fruit, mix cocktails, sell drinks, and dodge the cops, all while the chaos spirals out of controlstore.steampowered.com
The current meta in building an indie game is to put up a steam page and talk about it often to get wishlists prior to launch. It supposedly works well for improving success, and that's why you see a bunch of posts about games not available, like this one.
You may be less interested in playing it, but you know about it, and that's really the point.
I feel like this repeated promo stuff is too far way from this community called game development.
This doesn't show me any kind of development information. Not even a launch plan or considerations, or store page designing infos.
It's an ad. Nothing to do with game development beyond being developed by someone - which everything is.
I'm surprised this ad got so many upvotes for this community. It's in line with previous sightings though.
Bevy's Fifth Birthday
Bevy's Fifth Birthday
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!bevy.org
I found this personal post-mortem by Mark Darrah (former Executive Producer) on EA's Anthem quite insightful [58:54]
What Really Happened to Anthem? (Part 1 2011 - 2017)
Get more access through Patreon: https://patreon.com/MarkDarrahOR Join the channel to get more access: https://www.youtube.com/channel/UCmQy_HWuQC5MB2AXgkWr-...YouTube
GameDev Guardian: static analysis and Unity
GameDev Guardian: static analysis and Unity
The video game industry is booming, yet it seems like games aren′t evolving. Performance issues, bugs, and crashes are just the tip of the iceberg. The most efficient way to solve problems is to...PVS-Studio
Indie Dev Alert! “A Survival Game” Just Got WILD with the Scrapocalypse Update!
Hey fellow coders and gamers!
Looking for a quirky, challenging survival game with a twist? I just dropped a major update for A Survival Game — my Godot 3.5 powered indie project that mixes cards, chaos, and stickmen mayhem!
What’s new?
🎉 Scrap Crafting System: Collect junk and craft unique items like a ball weapon and an auto rat killer!
🐀 Dynamic Rat Invasions: The more stickmen you have, the bigger the rat problem!
🦇 Batcrocs Invasion: Yep, monsters in your bunker!
💾 Better Save System: Now fully stable across HTML5, Windows, Linux, and macOS.
🎨 Visuals Overhaul: Flashing cards, paper-style menus, colorful text borders, and floating feedback!
👥 4 New Stickmen: More characters, more drama, more laughs!
🐞 Bug Fixes & Polishing: Smooth gameplay guaranteed.
Why check it out?
It’s free to play online (HTML5) or download on your platform of choice
Open source inspiration for Godot devs (I’m happy to share tips!)
A crazy blend of strategy, survival, and humor that’ll keep you hooked
🔥 Play now: danielgamedev14.itch.io/a-surv… 🔥
Drop your thoughts and feedback! Your suggestions might just inspire the next wild update.
Let’s survive (or hilariously fail) together! 💀🧱
A Survival Game by Daniel_Game_Dev
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.itch.io
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Please allow skipping/proceeding the slow-timeout intro screens.
The yellow moving tutorial texts were confusing to me in that I tried clicking those. Took me a bit to realize I'm supposed to and only able to click what's below/besides them.
Thanks a lot for the feedback!
You're totally right — I'll make sure to add a "Skip" button for the intro so players can get into the game faster.
Also, I’ll improve the yellow tutorial texts so they’re less confusing and look less like clickable elements. Maybe I'll make them more static or put them in simple info boxes. If you want, leave your review on itch.io, I would be very grateful!
Really appreciate you taking the time to share this — updates are coming soon! 🙏🙂
New Update! - Scrapocalypse Released! [Godot 3.5 | HTML5 | Win/Linux/macOS]
Hey fellow devs!
I just launched a brand-new update for my indie card-based survival game “A Survival Game”, built entirely in Godot 3.5 and now fully compatible with HTML5, Windows, Linux and macOS.
🔧 What's new in this update?
🛠️ Scrap System (New Crafting Mechanic):
Scrap is a new resource dropped during events or by the Trader. You can use it to craft two new items (for now):
A ball weapon
An auto rat killer (yes, I have rats invading the bunker now)
🦀 Trader Improvements:
Now has a chance to give you scrap, not just points.
🐀 Rat Invasions Revamped:
Dynamic rat attack system — the more stickmen you have, the higher the risk.
They no longer just pop in randomly!
🦇 Batcrocs can now invade!
Totally normal behavior for a survival game, right?
💾 Save System Overhaul:
Now supports persistent saving across HTML5, Windows, Linux, and macOS — including DLC saves.
🃏 Visual Improvements:
Flashing card colors
Blue & yellow text borders
Floating feedback texts
Paper-like menu effects
👥 4 new stickmen added – each with their own (very weird) traits.
🪲 Bug fixes + minor rebalance + onboarding help for new players.
🎮 Tech Stack:
Engine: Godot 3.5
Language: GDScript
Export Targets: HTML5, Windows, Linux, macOS
Save system: Custom JSON-based with fallback protection
Build pipeline: Manual export (itch.io optimized ZIPs and .app bundles)
🔗 Play here (HTML5 & download options):
danielgamedev14.itch.io/a-surv…
Would love to hear feedback from other devs!
Whether it’s UX tips, performance ideas, or feedback on how I handle events and saves in HTML5 — I’m all ears. 😀
Let me know what you think or what you'd add next!
A Survival Game by Daniel_Game_Dev
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.itch.io
Looking for a partnership for a dinosaur game!
Hi! My name is Daniel, I'm a 14-year-old indie developer, and I've already released a game called "A Survival Game" on itch.io, where I'm always learning and improving. Now I'm starting a new project:
A survival (or simulation) game with dinosaurs!
The focus could be something like:
ARK-style survival (crafting, gathering, dangerous dinos),
or Jurassic Park Tycoon-style simulation (managing dinosaurs and visitors),
or even something unique to my style.
💡 I already have ideas for mechanics, gameplay style, structure, and how to program everything, but I have one difficulty:
I don't know how to model or animate.
So I'm looking for someone willing to help me with:
3D models (low poly) and dinosaur animation
The project is very light, and my idea is to make something fun and creative, and I can release it on itch.io with full credits for those who participate.
📩 If you:
Enjoy dinosaur games,
Know how to model or animate (even if you're a beginner),
Or want to create alongside a motivated programmer,
Contact me! Let's talk! 😄
Here is the link of his game I found on his profile.
danielgamedev14.itch.io/a-surv…
A Survival Game by Daniel_Game_Dev
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.itch.io
Level Design Approaches for Solo Devs
Level Design Approaches for Solo Devs
🏥 support IGC on Patreon: https://www.patreon.com/indiegameclinic🎮 Original full stream: https://www.youtube.com/watch?v=HpLMFqztV_M&t=7015sSources:Steve L...YouTube
Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.Liam Dawe (GamingOnLinux)
Good free ways to learn to make 2d assets?
I have no real experience in art but yet i want to make projects like video games. What are some free ways to make 2d assets and packs for free, how do i learn, what style should i study, where do i find reference images/poses? etc.
I know i could use pre-made assets but i really want to try my hand at art.
Im trying not too make this post too long but feel free to add onto this if you wish.
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Well, it may depends on the style you're going for.
If this is pixel art, which i found relatively easy when having no big artistic background, i can recommend those youtube channels : AdamCYounis, Brandon James Greer, and Pixel Pete. I also hugely recommend the series of mini-tutorial over here, it's pixel art tutorial all in pixel art, and it's amazing.
If you're looking for other styles, i don't have ressources to learn. People already recommended Gimp and Inkscape (and Blender, you can do a bit of 2D in there as well, though it may not be the most comfortable way). I'd also add Krita, which is more meant for traditional drawing. It works way better with a graphics tablet though, but even a cheap one does the trick.
AdamCYounis
Catch me live on twitch: Mon - Fri 1-6pm (GMT+10) Twitch: http://twitch.tv/adamcyounis Twitter: http://twitter.com/adamcyounis Discord: https://discord.gg/9WkRG7s Become a Patron at https://www.patreon.YouTube
Idk if this will be fully relevant to game art, but I'll share what I normally do for art, more with a focus on references. My program of choice is Krita. Others have already brought up some good programs and resources
For Reference Poses and Images
- same.energy lets you search for a picture and displays what it thinks are similar images.
- PoseManiacs is a site that has a bunch of pre-posed 3D models in all sorts of poses that can be handy for getting down a specific gesture. With 3D models, I wouldn't really try to closely reference muscle shapes and such, since deforming a 3D model usually isn't accurate to a real human.
- If you're on Windows, I've used Design Doll in the past for, again, basic posing, like Pose Maniacs. It lets you customize and pose a humanoid mannequin
- For Linux, I typically just use Blender with the MMD_tools addon to pose MMD models (usually from Genshin or HSR since they give those out for free) and work from there.
- SketchDaily is a site that will show you a set of images for a short amount of time with the idea that you try to draw the overall gesture of the image. It's a training tool for quick gesture drawing, which helps improve your overall confidence and ability to look at a reference and parse out whats most important.
and another thing, idk if you have a good eye for telling AI generated images from real ones, but I'd say try to avoid using AI as reference, since AI stuff can be inaccurate to real life, in both subtle, and not so subtle ways that could cause you some frustration down the line when learning. There have been times that I've sat down to do a study and got a bit into it before realizing it makes no sense compared to what I already knew and the image turned out to be AI Generated. Pinterest can have a lot of nice reference images too, but it really has become overrun with AI slop.
Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025 | (Interesting talk that showcases how Thief: The Dark Project did things differently in 1998)
Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025
Casey Muratori's talk at BSC 2025.Casey's links:- https://ComputerEnhance.com/- https://x.com/cmuratori/BSC links:- https://BetterSoftwareConference.com/- ht...YouTube
Code red: turning negative feedback into positive outcome
Code red: turning negative feedback into positive outcome
Hello, readers! Imagine this: you pour your soul into solving a complex task, submit your code for review... and get a scathing comment like, This solution doesn′t scale, Too complicated, or...PVS-Studio
Code red: turning negative feedback into positive outcome
Code red: turning negative feedback into positive outcome
Hello, readers! Imagine this: you pour your soul into solving a complex task, submit your code for review... and get a scathing comment like, This solution doesn′t scale, Too complicated, or...PVS-Studio
How to make/get music for my game?
I'm making a game about the 12 Greek Olympian gods. The idea is that Prometheus, the Titan who stole fire from the gods, instructs you, a duck, to travel to the realms of each god and steal their "fire" for the humans (e.g. mastery of the seas from Poseidon). It is a mix of platforming and puzzles where you can use the abilities of some of the nature deities (the four winds, Helios the all-seeing sun god, and Achelous the river god)
My question is, how should I make and/or get music for my game so that it fits with the theme of the game? Using something like Beepbox to make retro music doesn't really fit, so I'm a bit stuck. Is there a similar tool for making smooth/continuous music that doesn't require all too much musical abilities or is that not a thing? If there isn't, is there a place to find game music that's available for public use?
some screenshots for reference: (the first level is Dionysus, the god of wine and ecstasy)
My first game in Scratch
Has anyone else done CS50? Kind of insane and awesome that a resource like that is just open to the world.
Anyway, I spent way too many hours on this, but Scratch is pleasantly addictive, and there are worse ways to waste time.
7 Things I Wish I Knew When I Started Game Dev
7 Things I Wish I Knew When I Started Game Dev
So guys, I think this is the best path right now if you're just starting out in game development, have no money, but are absolutely determined to break into ...YouTube
7 Things I Wish I Knew When I Started Game Dev
7 Things I Wish I Knew When I Started Game Dev
So guys, I think this is the best path right now if you're just starting out in game development, have no money, but are absolutely determined to break into ...YouTube
Devlog – Big Update for A Survival Game (Godot 3.5, HTML Save Fix, Gold System, and... a crab?)
Hey devs!
I just pushed a major update for my indie game A Survival Game, built in Godot 3.5, and I wanted to share some of the highlights — both gameplay-wise and on the dev side.
🧠 What's New (Game Side)
✅ Trader system – You can now exchange gold for 100 points. Finally gave purpose to that shiny stuff.
✅ Gold Collection – Stickmen now pick up coins during runs.
✅ New Creature: Blat Choice – A sideways-walking crab (don't ask) that adds movement and surprise to exploration.
✅ Pets system – Passive income generators (stackable). A simple but fun economy element.
✅ Floating Texts – Visual feedback on clicks/points/etc, now optimized for performance.
✅ Tips system – Contextual hints for new players, to reduce early confusion.
✅ Difficulty tweaked – Slightly more forgiving... but still chaotic.
What I worked on (Dev Side)
HTML5 Save System Fully Fixed
Godot 3.5 doesn't have built-in robust HTML save support, so I had to manually manage saves using File.new() and redirect paths using OS.has_feature("HTML5"). Now working across HTML and Windows builds.
🪙 Gold Economy & Trader Logic
Built a Trader node that checks your gold, deducts it, and adds score. All UI feedback uses Tween + floating text. Kept it modular so I can reuse it for shops later.
Creature AI – “Blat Choice”
A simple crab enemy that patrols left/right and flips when hitting walls. KinematicBody2D with basic raycast checks. I wanted something dumb but reactive.
Pets System (Money Generator)
Attached a passive timer to pet instances that adds money per interval. Very lightweight and expandable.
FloatingText Optimization
To keep performance smooth on HTML, I use a pooled object system that reuses floating text labels instead of instancing constantly.
Next Challenges
Saving pets and creature states between sessions
Expanding the Action Card system with triggers
Optimizing memory usage on mobile
Considering port to Godot 4.x or sticking with 3.5 for now
If anyone's curious about how I implemented the HTML5 save workaround or the floating text pooling system, I’d be happy to share code or breakdowns.
You can check out the game here if you're into chaos-based survival:
danielgamedev14.itch.io/a-surv…
Let me know what you think, and happy coding!
A Survival Game by Daniel_Game_Dev
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.itch.io
I'm making a game called In-Ring Out-Ring, here's a demo
GitHub - shape-warrior-t/in-ring-out-ring: Repository for my game In-Ring Out-Ring.
Repository for my game In-Ring Out-Ring. Contribute to shape-warrior-t/in-ring-out-ring development by creating an account on GitHub.GitHub
assets (or whatever) folder so that the root of your repo is all config/readme/setup/etc.
[Devlog] What's Next for A Survival Game? I Need Your Ideas!
Hey everyone!
I'm Daniel, a 14-year-old indie developer and the creator of A Survival Game — a chaotic 2D survival strategy game with permanent consequences, card-based gameplay, and tough choices in a desperate underground bunker. You can play it here:
danielgamedev14.itch.io/a-surv…
The last update added new events, better performance, and polish to the survival mechanics. But now I’m looking ahead…
I need YOUR ideas for the next update!
What features do you want to see?
New types of cards?
More bunker events?
Pets? Robots? Betrayals?
Permanent progression between runs?
Visual effects? Achievements?
Let me know what you think would make the game even more fun, chaotic, and re-playable!
Big or small, serious or silly — I’m reading all suggestions.
If you're into survival games, design feedback, or just want to help an indie dev grow, I’d love to hear from you. Let’s build something cool together!
A Survival Game by Daniel_Game_Dev
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.itch.io
Have anyone tried using SpacetimeDB for their backend?
cross-posted from: lemmy.world/post/32753447
I recently noticed video about the SpacetimeDB and how it is used for the backend of Bitcraft. I got interested in that and noticed that it has (unofficial) Godot support. Have anyone tried to use this (or SpacetimeDB in general)?
GitHub - flametime/Godot-SpacetimeDB-SDK: Unofficial SpacetimeDB SDK for Godot, written entirely in GDScript.
Unofficial SpacetimeDB SDK for Godot, written entirely in GDScript. - flametime/Godot-SpacetimeDB-SDKGitHub
Looking for gameplay recordings of my indie game!
Hey everyone!
I'm Daniel, a 14-year-old indie dev, and I recently released my survival strategy game called A Survival Game on itch.io.
It’s a card-based, permadeath game where you manage a group of desperate stickmen stuck in a bunker full of bad decisions.
🔗 Play here (free):
danielgamedev14.itch.io/a-surv…
I’d love to see how different people play it — so if you’re into recording gameplay or just feel like sharing how your run went, I’d be super grateful!
📹 What I’m looking for:
Short videos (1–5 mins) showing how you play
Funny or unexpected situations
Feedback, ideas, or even bug moments
Feel free to post a link here or DM me if you record something!
Thank you so much 🙏
– Daniel_Game_Dev
A Survival Game by Daniel_Game_Dev
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.itch.io
Hi, currently setting up basic recording. Would you mind creating a build for Linux? Godot is very versatile in that way.
Thanks! Will post video for download soon.
Edit:
- audio is key and I love every button press/interaction
- make sure to make it more clear that you can scroll in the shop
- linux build would be much appreciated (really really)
Video:
I suck at editing so here is the raw footage of my quiet rage.
odysee.com/A-Survival-Game-gam…
^ Only place I could think of uploading -> press the three dot hotdog menu to open download options
"A Survival Game" gameplay for Daniel_Game_Dev
Didn't know where else to upload. Might host a peertube instance.Odysee
GODOTBOY :: Godot and GB Studio Combined!
GODOTBOY :: Godot and GB Studio Combined!
Two open source game development powerhouses join forces here... the Godot Game Engine and GB Studio game engine, combined... gives you GodotBoy! GodotBoy ...YouTube
🎨 New Cover Art for A Survival Game — What do you think?
Hey fellow devs! 👋
I just gave my indie game A Survival Game a fresh new cover art, and I’d love to hear your feedback!
🔧 It's a brutal survival strategy game with stickmen, tough choices, and permanent consequences — and now with a much more eye-catching look.
🖼️ Before vs After
Before: A minimal hand-drawn look.
Now: A sharper, darker, and more polished style that better matches the game’s tone: desperate decisions, chaos, and no second chances.
👁️ My goal:
To improve CTR (click-through rate) and draw more players in with a style that’s closer to the gameplay experience — while still keeping that raw, sketchy charm of the game.
Would love to hear:
Do you think the new art works better?
Any advice on small visual tweaks?
Tips to boost CTR on itch.io even more?
Thanks! 🙏
– Daniel (14 y/o indie dev)
A Survival Game by Daniel_Game_Dev
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.itch.io
"Proof" of Valve's wrongdoing in antitrust class-action lawsuit
Have you ever found yourself in a conversation with people about Valve's anti-competitive practices? Well, I have. And I defended Valve's requirement to let customers choose their preferred storefront when buying games, as long as Steam keys were involved. After all, you end up getting to use all of Steam's features and services when you activate the game on Steam. We can argue about this, but it turns out, that was a red herring!
I've spend the better part of today digging through this newest class action lawsuit, again made by Wolfire, against Valve. (This has been going for a while.) I was compiling a response to each of the points in the overview (can't go through the whole thing, sorry), and there was one thing that stood out after searching for the "Price Veto Provision". I had heard people make claims to the same effect before, but they were never able to back it up. (And it being conflated with the "Steam Key Price Parity Provision" made it worse.) So here it is:
Valve pressures developers into price parity across different storefronts, even if Steam keys are NOT part of the equation.
We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours. . . . That stays true, even for DRM-free sales or sales on a store with its own keys like UPLAY or Origin.
When I looked for this quote, I found a podcast episode that I hadn't listened to (The Hated One, Episode 228 - More evidence of Valve enforcing price parity beyond Steam keys), but that thankfully provided some sources for more related quotes, from earlier lawsuits, such as:
“The biggest takeaway is, don’t disadvantage Steam customers. For instance, it wouldn’t be fair to sell your DLC for $10 on Steam if you’re selling it for $5 or giving it as a reward for $5 donations. We would ask that Steam customers get that lower $5 price as well.”“If the offer you’re making fundamentally disadvantages someone who bought your game on Steam, it’s probably not a great thing for us or our customers (even if you don’t find a specific rule describing precisely that scenario).”
a Steam account manager, Tom Giardino, reportedly told publisher Wolfire that Steam would delist any games available for sale at a lower price elsewhere, whether or not using Steam keys.
The developer asked, “Regarding the pricing policy, can a non-Steam variant of a game be sold at a different price than on the Steam store page?” Steam’s response was “Selling the game off Steam at a lower price wouldn’t be considered giving Steam users a fair deal.”
These were apparently from 2017 and 2018, so things might've changed since then, but it's reason enough to question Valve. I unfortunately haven't been able to find much on these other quotes (search engine enshittification, or has this really not been talked about?), and I'm unsure why they're not also included in this newest lawsuit, but there they are. Hopefully this helps anyone who was misinformed or lacked proof, like myself. Also if anyone has related stories from gamedevs or articles that actually get to the core of the problem, I'd love it if you could share them.
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While there are legitimate grievances in this lawsuit, they do also complain that Valve doesn't let developers generate as many Steam keys as they want, and then sell them on other stores at lower prices than on Steam (see p. 35, "Valve Distorts Competition Through The Steam Key Price Parity Provision").
Keeping in mind that Valve lets developers generate keys for their games for free, this amounts to Wolfire complaining that they cannot offload the costs of hosting/services to Valve, while at the same time minimizing how much Valve earns. And that just sounds ridiculously entitled to me.
If Wolfire somehow were to win the right to undercut Valve in this manner, then I would not be surprised if Valve responded by charging developers for keys, or otherwise limited the ability of developers to generate keys. Which would have wide reaching consequences for PC gaming
To add to what you're saying: To be fair, most of the lawsuit I don't really agree with, but maybe it's just laying it on thick.
Part of the argument is them trying to separate the Steam "Store" from the Steam "Gaming Platform", and in many ways that's obviously not possible. But they say that because of Steam's monopolistic-ish position, publishers can't not be on the "gaming platform", because it's where most people want their games, or else they'll lose out of a large chunk of money. (And without it, these games likely would not be made in the first place.) Thus Steam can force these unfair terms on developers.
There was also this portion on discounts that was quite revealing:
- For example, Valve has set up visibility in its Steam Store to focus on games that are nominally “on sale” to gamers. Knowing that the best way to reach their audience is through discounting, game publishers must artificially inflate their list prices so they have headroom for discounting. But the “sale” price is not consistently available, and therefore some gamers pay an artificially inflated list price for the game. These supracompetitive prices increase Valve’s cut, force gamers to overpay, and prevent publishers from setting the most efficient game prices they could in the first place. Even worse, these supracompetitive prices are transmitted across the broader market by the contractual restraints discussed above.
They're admitting to inflating games' prices, so they can then offer a fake discount that's closer to the actual price they actually wanted the game to be. And then they complain when Valve doesn't let them list a game on sale for an extended period of time, just so they can essentially scam people. (Probably, once again, standard in the industry and elsewhere, but I feel like that's gotta be banned by EU pro-consumer laws.)
Stellar Blade Boss Guide, Best Combat Builds & Secrets
you're into Stellar Blade and tough boss fights like Providence or Raven gave you trouble, I put together a full breakdown on my gaming blog that might help.
It covers:
My favorite combat builds (SP skill path suggestions)
Boss fight tips that actually work (timing-based, not just button mash)
Stellar Blade Boss Guide, Best Combat Builds & Secrets (2025)
Stellar Blade Boss Guide, Best Combat Builds & Secrets (2025) — by Jagansai A comprehensive guide to mastering Stellar Blade’s fast‑p...MetaRespawn (Blogger)
[Devlog] My stickman survival game with a new page!
Hey everyone! 👋 (again)
I’m Daniel, a 14-year-old indie developer, and I’ve been working on a survival strategy game called A Survival Game. It mixes stickmen, hand-drawn chaos, resource management, and lots of dumb (but fun) decisions.
🧠 About the game:
You control a group of desperate stickmen trapped in a not-so-safe bunker. Your goal? Survive as long as possible.
You’ll need to fight monsters, manage food, make tough choices, and pray your stickmen don’t do something… stupid.
Each run is different thanks to random events, unique cards, and permadeath mechanics. There’s also a good dose of humor (because dying horribly should be funny, right?)
🆕 I just released a big update with:
10 new stickmen
New items, traps and events
Improved difficulty system
Even crazier cards (like "Mercy", which might save… or kill a stickman 😅)
🎮 Play it for free on Itch.io:
👉 danielgamedev14.itch.io/a-surv…
💬 I’d love your feedback or ideas! I’m constantly updating the game and open to collabs with other devs too.
Thanks for reading! 🚀
A Survival Game by Daniel_Game_Dev
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.itch.io
Nice project man!
I'm on mobile right now so I'm not seeing the game in it's intended environment and I'm not sure what controls I'm unable to use from this interface but, it looks like a fun project!
Keep working on little coding projects you enjoy, I started coding somewhere around 10-14 and slowly developed those skills as I finished school and started college for a pretty different career. Now, more than a decade into that other-career, I'm starting to get my work responsibilities shifted back toward coding projects which I'm enjoying so much.
My point being, do coding long as you enjoy it. Those skills will still be there when you need them, later in life.
Unity half-revert forced cloud saves "for now"
Unity Revert Awful Cloud Project Decision – GameFromScratch.com
Due to community backlash, Unity have reverted the awful decision to remove offline project creation from the Unity hub.Mike (GameFromScratch)
Murder - an open-source pixel art ECS game engine
GitHub - isadorasophia/murder: Murder is a pixel art ECS game engine.
Murder is a pixel art ECS game engine. Contribute to isadorasophia/murder development by creating an account on GitHub.GitHub
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